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Ground Game · Card MC–02

Messaging & Comms

MC–02

Make It Vivid

Turn abstract campaign issues into something voters can actually picture.

2 steps · practice

The problem

Candidates talk about affordability, infrastructure, public safety, and economic development. Voters hear those words all the time. But what does affordability look like? A teacher who works in town but can't afford to live there? A young couple wondering whether they'll ever be able to buy a house near their families? The issue matters. The language just doesn't help people see what's at stake.

The technique

Give people something they can picture.

  1. 1

    Comparison

    Compare a number or problem to something familiar. Instead of saying, "The average commute has increased by 20 minutes," explain what those extra minutes add up to over a workweek. A comparison gives people a way to understand the size of a problem.

  2. 1

    Comparison

    Compare a number or problem to something familiar. Instead of saying, "The average commute has increased by 20 minutes," explain what those extra minutes add up to over a workweek. A comparison gives people a way to understand the size of a problem.

  3. 2

    Face

    Show how a problem affects an actual person's life. Instead of saying, "Housing affordability is a major challenge," describe a teacher who works in the district but can't afford to live nearby. A human example helps voters understand the consequences.

  4. 2

    Face

    Show how a problem affects an actual person's life. Instead of saying, "Housing affordability is a major challenge," describe a teacher who works in the district but can't afford to live nearby. A human example helps voters understand the consequences.

See it work

See It in Action

Tap After to clean it up

"We need to address the growing housing affordability crisis in our community."

Why this works

A comparison turns a number into something people can picture. A face shows how an issue affects someone's everyday life. Both make an abstract problem easier to understand and remember.

Your turn

Make one campaign issue vivid.

Choose an issue your campaign talks about. Write how you would normally describe it, then try either a comparison or a human example.

Ground Game · Working prototype

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